Absolute Powerforce
Spell Quick

Absolute Powerforce

  • Archetype:
  • Signature move

  • View:
  • 3436




Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 51

Absolute Powerforce — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Negation/Interaction

Why it scores here

Absolute Powerforce is a one-for-one Quick-Play that only does something when Red Dragon Archfiend is on the field and battles an opponent's monster. Its value is a battle-step window: +1000 ATK, a no-responses lock, piercing damage and doubled battle damage, all of which convert one battle into a lot of damage. The 400-deck sample shows it is nearly always run with Red Dragon Archfiend (97.5% co-occurrence), but that is a staple dependency, not evidence of strength, so it only moves the score modestly. No combo data exists, so its conversion value is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 55 Live only when Red Dragon Archfiend is already on the field and battling, so it is reliable in the Archfiend shell but gated by that one body (verified text, observed 97.5% co-occurrence in decks).
Combo & Conversion 35 Converts a single battle into extra damage and a lock, but there are no recorded boards to show what it builds toward (inferred from text; no combo evidence).
Resource Economy 30 A one-for-one Spell with no searches, refuel or card advantage in its text (verified).
Effect & Interaction 55 The opponent cannot activate cards or effects until the end of the Damage Step, a strong but narrow window tied to one battle (verified text).
Material Utility 5 A Spell card, so it is never material and provides no body value (verified frame type).
Resilience & Flexibility 35 One copy is usually run and the card depends on one specific monster surviving to battle, so there is little redundancy (observed deck copies avg 1.1, inferred).
Deck-Building Efficiency 65 Runs as a single copy in 372 of 400 decks with no garnet or lock cost, so it is cheap to include (observed deck copy distribution).

Calculation

Weight profile: Single primary role, no blend. Board breaker / Going-second profile.. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong battle-step window: +1000 ATK, no responses, piercing and doubled battle damage
  • Single-copy slot cost with near-universal inclusion in the sampled Archfiend and Resonator decks
  • Clear, self-contained wording with a defined timing window

Weaknesses

  • Only functions when Red Dragon Archfiend is on the field and battling
  • Effects last only until the end of the Damage Step, so no lasting board impact
  • No card advantage, search or recursion

Counters / choke points

  • Negating the Spell in response to its activation (inferred)
  • Removing or banishing Red Dragon Archfiend before it can battle (inferred)
  • Targeting the battling monster with a response to stop the battle (inferred)

Best use

Battle-step finisher alongside Red Dragon Archfiend. Decks: Archfiend, Resonator. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell; battle-step effects (+1000 ATK, opponent cannot activate cards or effects, piercing, doubled battle damage) last until end of Damage Step; Requires Red Dragon Archfiend under your control that battles an opponent's monster
  • Observed: Appears in 400 of 400 sampled decks as a main-deck card, 98% in gameplay type 7; Red Dragon Archfiend co-occurs in 97.5% of those decks; Average 1.1 copies per deck, 372 decks running 1 copy; Spans 33 distinct archetypes, led by Archfiend (32.2%) and Resonator (25.2%)
  • Inferred: Battle-step conversion can turn one attack into lethal-range damage in the Archfiend shell; Counter options are limited to Spell negation, removing the battling monster, or stopping the battle
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only top_card_context has no rankings, so popularity cannot be cross-checked legal_copies empty; banlist assumed 3 copies (unlimited)











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